![]() ![]() ![]() I'm not saying that would be a good idea, and I don't know what the future holds for GTA Online whenever GTA 6 does roll around, but I don't think it's unreasonable to speculate on these grounds against the current gaming landscape, where it's been, and where it might be headed. In the last few months alone, GTA Online has rolled out daily challenges, daily dead drops, street dealers, raidable stash houses, and a Destiny 2 Xur-esque Gun Van whose location changes every 24 hours – all features that would, if Rockstar so chose, fit neatly into the battle pass frameworks popularized by today's most prolific live service efforts. It's a reflection of what all those DLC-requesting players wanted way back when, and, when you consider the new missions against everything the game has added between parts one and two, underscores modern GTA Online's strides towards the defined live service model we're more familiar with elsewhere. I said this in reference to part one of the latest Drug Wars update, but the scenarios described above in part two are GTA Online at its simplest and most fun. ![]()
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